Courses

Registration Categories

F Full Conference

Hours

Sunday, 21 July 9 am - 5:15 pm
Monday, 22 July 2 - 5:15 pm
Tuesday, 23 July 9 am - 5:15 pm
Wednesday, 24 July 9 am - 5:15 pm
Thursday, 25 July 9 am - 5:15 pm

 

In SIGGRAPH 2013 Courses, attendees learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses are short (1.5 hours) or half-day (3.25 hours) structured sessions that often include elements of interactive demonstration, performance, or other imaginative approaches to teaching.

The spectrum of Courses ranges from an introduction to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics. Courses include core curricula taught by invited instructors as well as Courses selected from juried proposals.

Introduction to Computer Graphics

Sunday, 21 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Ballroom E

Mobile Game Creation for Everyone

Sunday, 21 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Ballroom D

An Introduction to OpenGL Programming

Sunday, 21 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Ballroom E

Recent Advances in Light-Transport Simulation: Theory & Practice

Sunday, 21 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Ballroom C

The Digital Production Pipeline

Sunday, 21 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Ballroom D

Turbulent Fluids

Sunday, 21 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Room 304 A-D

Geometry Processing With Discrete Exterior Calculus

Monday, 22 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Room 303 AB

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation

Monday, 22 July 2:00 PM - 3:30 PM | Anaheim Convention Center, Ballroom D

Ray Tracing is the Future and Ever Will Be

Monday, 22 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Room 304 A-D

Story: It's Not Just for Writers ... Anymore

Monday, 22 July 2:00 PM - 3:30 PM | Anaheim Convention Center, Ballroom E

Advances in New Interfaces for Musical Expression

Tuesday, 23 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Room 304 A-D

Advances in Real-Time Rendering in Games Part I

Tuesday, 23 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Ballroom AB

Lights! Speed! Action! Fundamentals of Physical Computing for Programmers

Tuesday, 23 July 9:00 AM - 10:30 AM | Anaheim Convention Center, Ballroom E

Combining GPU Data-Parallel Computing With OpenGL

Tuesday, 23 July 10:45 AM - 12:15 PM | Anaheim Convention Center, Ballroom E

Advances in Real-Time Rendering in Games Part II

Tuesday, 23 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Ballroom AB

OpenSubdiv From Research to Industry Adoption

Tuesday, 23 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Room 304 A-D

Multithreading and VFX

Wednesday, 24 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Room 304 A-D

Efficient Real-Time Shadows

Wednesday, 24 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Ballroom AB

OpenVDB: An Open-Source Data Structure and Toolkit for High-Resolution Volumes

Wednesday, 24 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Room 304 A-D

A Practical Guide to Art/Science Collaborations

Thursday, 25 July 9:00 AM - 10:30 AM | Anaheim Convention Center, Room 303 AB

Dynamic 2D/3D Registration for the Kinect

Thursday, 25 July 9:00 AM - 10:30 AM | Anaheim Convention Center, Room 304 A-D

Physically Based Shading in Theory and Practice

Thursday, 25 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Ballroom AB

Rendering Massive Virtual Worlds

Thursday, 25 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Room 304 A-D