Ray Tracing is the Future and Ever Will Be
The primary objective of this course is to present a coherent summary of the state of the art in ray tracing technology. The course covers the most recent developments and practical aspects of the parallel construction of acceleration data structures and traversal of such acceleration data structures using highly parallel processors, including a discussion of divergent code paths and memory accesses as well as occupancy. Ray tracing in real-time games is considered one of the main application opportunities, but an important part of the course focuses on hardware for ray tracing applications in mobile platforms.
Ray Tracing is the Future and ever will be...
Combining Single and Packet Ray Tracing
Parallel Hierarchy Construction
Improving Coherence for Path Tracing
Laine and Aila
Ray Tracing in Real-Time Games
Integer Ray Tracing
Hardware Architecture for Incoherent Ray Tracing
Low Power Consumption Ray Tracing
NHTV University of Applied Sciences Breda
SURVICE Engineering Company
Samsung Advanced Institute of Technology
Imagination Technologies Limited