A Cloud of Shadows
Monday, 22 July 9:00 AM - 10:30 AM
Session Chair: Marc Olano, University of Maryland, Baltimore County
Monday, 22 July 9:00 AM - 10:30 AM
Session Chair: Marc Olano, University of Maryland, Baltimore County
Imperfect voxelized shadow volumes sample volumetric visibility from area light sources, allowing real-time rendering of volumetric shadows from complex lights inside homogeneous fog or dust.
Chris Wyman
NVIDIA Research
Zeng Dai
University of Iowa
Sub-Pixel Shadow Maps are a simple and inexpensive alternative to classical shadow mapping, bringing high-quality shadowing capabilities into highly demanding applications such as video games, in which neither image quality nor speed can be compromised.
Pascal Lecocq
Technicolor Research & Innovation
Pascal Gautron
Technicolor Research & Innovation
Jean-Eudes Marvie
Technicolor Research & Innovation
Gaƫl Sourimant
Technicolor Research & Innovation
How simple, directional representation of lighting can be used to efficiently solve some of the common problems with lightmaps in real-time applications: lack of specular highlights, discontinuity artifacts resulting from UV layout, or absence of believable shadows from dynamic objects.
Michal Iwanicki
Naughty Dog, Inc.
This talk presents three different ways to map indirect lighting computation onto the cloud, plus optimizations and measurements of bandwidth and latency performance that are of great importance in cloud-based systems.
Cyril Crassin
NVIDIA Corporation
David Luebke
NVIDIA Corporation
Michael Mara
NVIDIA Corporation
Morgan McGuire
NVDIA Corporation
Brent Oster
NVIDIA Corporation
Peter Shirley
NVIDIA Corporation
Peter-Pike Sloan
NVIDIA Corporation
Chris Wyman
NVIDIA Corporation