Scalable Real-Time Volumetric Surface Reconstruction

Technical Papers
Wednesday, July 24, 2013 - 2:00pm to 3:30pm
Anaheim Convention Center
Ballroom E

A memory-efficient, streamable, hierarchical GPU data structure for 3D reconstruction of large-scale scenes with fine geometric details in real time. The system fuses live depth maps from a moving Kinect camera to generate high-quality 3D models of unbounded size.

Jiawen Chen
Microsoft Research Cambridge

Dennis Bautembach
Microsoft Research Cambridge

Shahram Izadi
Microsoft Research Cambridge