Technical Papers

Artistic Rendering & Stylization

Wednesday, 24 July 3:45 PM - 5:35 PM
Session Chair: Wilmot Li, Adobe Systems Incorporated

Painting by Feature: Texture Boundaries for Example-Based Image Creation

This paper revisits the brush and fill tools for digital image painting. The method offers the user entire images as a palette to easily create richly textured results in real time, enabling applications such as interactive image creation and vector image stylization.

Michal Lukac
Czech Technical University in Prague

Jakub Fiser
Czech Technical University in Prague

Jean-Charles Bazin
ETH Zürich

Ondrej Jamriska
Czech Technical University in Prague

Alexander Sorkine-Hornung
Disney Research Zürich

Daniel Sykora
Czech Technical University in Prague

RealBrush: Painting with Examples of Physical Media

Conventional digital painting systems rely on procedural rules and physical simulation to render paint strokes. This paper presents an interactive, data-driven painting system that uses scanned images of real natural media to synthesize both new strokes and complex stroke interactions, obviating the need for physical simulation.

Jingwan Lu
Princeton University

Connelly Barnes
Adobe Systems Incorporated

Stephen DiVerdi
Google Inc., Adobe Systems Incorporated

Adam Finkelstein
Princeton University

Depicting Stylized Materials With Vector Shade Trees

These vector shade trees bring to vector graphics the flexibility of modular shading. The paper proposes a set of basic shade nodes designed to respect traditional artistic guidelines on material depiction. The nodes encapsulate creation and blending of vector primitives that vector artists routinely use.

Jorge Lopez-Moreno
REVES/INRIA Sophia Antipolis

Stefan Popov
REVES/INRIA Sophia-Antipolis

Adrien Bousseau
REVES/INRIA Sophia-Antipolis

Maneesh Agrawala
University of California, Berkeley

George Drettakis
REVES/INRIA Sophia-Antipolis

Stylizing Animation By Example

Extending the method of Image Analogies, this method creates temporally coherent stylized animations by example. To make the method art directable, it allows artists to paint keyframes that are used as constraints. The in-betweens calculated by this method maintain stylistic continuity and yet change no more than necessary over time.

Pierre Bénard
University of Toronto

Forrester Cole
Pixar Animation Studios

Michael Kass
Pixar Animation Studios

Igor Mordatch
University of Washington

James Hegarty
Stanford University

Martin Sebastian Senn
Pixar Animation Studios

Kurt Fleischer
Pixar Animation Studios

Davide Pesare
Pixar Animation Studios

Katherine Breeden
Stanford University

Opacity Optimization for 3D Line Fields

For visualizing dense line fields, this method selects lines by view-dependent opacity optimizations and applies them to real-time free navigation in flow data, medical imaging, physics, and computer graphics.

Tobias Günther
Otto-von-Guericke-Universität Magdeburg

Christian Roessl
Otto-von-Guericke-Universität Magdeburg

Holger Theisel
Otto-von-Guericke-Universität Magdeburg