Technical Papers
Water & Snow With Particles
Wednesday, 24 July 10:45 AM - 12:15 PM
Session Chair: Robert Bridson, The University of British Columbia
Wednesday, 24 July 10:45 AM - 12:15 PM
Session Chair: Robert Bridson, The University of British Columbia
Combining a Lagrangian/Eulerian semi-implicitly solved material-point method with an elasto-plastic constitutive model to simulate the varied phenomena of snow.
Alexey Stomakhin
University of California, Los Angeles
Craig Schroeder
University of California, Los Angeles
Lawrence Chai
Walt Disney Animation Studios
Joseph Teran
University of California, Los Angeles
Andrew Selle
Walt Disney Animation Studios
This new method for efficiently simulating fluid simulations with extreme amounts of spatial adaptivity combines several key components to produce a simulation algorithm that is capable of creating animations at high effective resolutions while avoiding common pitfalls like inaccurate boundary conditions and inefficient computation.
Ryoichi Ando
Kyushu University
Nils Thuerey
ScanlineVFX GmbH
Chris Wojtan
Institute of Science and Technology Austria
This method for simulating incompressible fluids using the Position Based Dynamics framework is simple to implement, robust, and efficient enough for real-time applications.
Miles Macklin
NVIDIA Corporation
Matthias Müller
NVIDIA Corporation
A novel surface-reconstruction method for particle‐based fluid. The proposed method constructs smooth surfaces and preserves sharp features of the fluid.
Jihun Yu
Industrial Light & Magic
Greg Turk
Georgia Institute of Technology