Multithreading and VFX
Wednesday, 24 July 9:00 AM - 12:15 PM
Session Chair:
Wednesday, 24 July 9:00 AM - 12:15 PM
Session Chair:
Parallelism is important to many aspects of visual effects. In this course, experts in several key areas present their specific experiences in applying parallelism to their domain of expertise. The problem domains are very diverse, and so are the solutions employed, including specific threading methodologies. This allows the audience to gain a wide understanding of various approaches to multithreading and compare different techniques, which provides a broad context of state-of-the-art approaches to implementing parallelism and helps them decide which technologies and approaches to adopt for their own future projects. The presenters describe both successes and pitfalls, the challenges and difficulties they encountered, and the approaches they adopted to resolve these issues.
The course begins with an overview of the current state of parallel programming, followed by five presentations on various domains and threading approaches. Domains include rigging, animation, dynamics, simulation, and rendering for film and games, as well as a threading implementation for a full-scale commercial application that covers all of these areas. Topics include CPU and GPU programming, threading, vectorization, tools, debugging techniques, and optimization and performance-profiling approaches.
COURSE SCHEDULE
9 am
Introduction
9:05 am
Multithreading Introduction and Overview
Reinders
9:50 am
Asynchronous Computation Engine for Animation
ElKoura
10:20 am
Break
10:30 am
Parallel Evaluation of Character Rigs Using TBB
Watt
11 am
GPU Rigid Body Simulation Using OpenCL
Coumans
11:30 am
Parallelism in Tools Development for Simulation and Rendering
Henderson
Noon
Parallelism in Houdini
Lait
James Reinders
Intel Corporation
George ElKoura
Pixar Animation Studios
Erwin Coumans
Advanced Micro Devices, Inc.
Ron Henderson
DreamWorks Animation
Martin Watt
DreamWorks Animation
Jeff Lait
Side Effects Software Inc.