Games Focus
Mobile Game Creation for Everyone
Sunday, 21 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Ballroom D
Posters
Sunday, 21 July 12:00 PM - 5:30 PM | Anaheim Convention Center, Level 3 Lobby, Ballroom Lobby
Introduction to Modern Open GL
Sunday, 21 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Ballroom E
Getting Riggy With It
Sunday, 21 July 3:45 PM - 5:15 PM | Anaheim Convention Center, Ballroom AB
Studio Talks
Monday, 22 July 9:00 AM - 10:30 AM | Anaheim Convention Center, Hall B
A Cloud of Shadows
Monday, 22 July 9:00 AM - 10:30 AM | Anaheim Convention Center, Room 304 A-D
Faces & Hands
Monday, 22 July 9:00 AM - 10:30 AM | Anaheim Convention Center, Ballroom E
Keynote Session - Marc Davis Lecture Series: Giants' First Steps
Monday, 22 July 11:30 AM - 1:00 PM | Anaheim Convention Center, Arena
Story: It's Not Just for Writers ... Anymore
Monday, 22 July 2:00 PM - 3:30 PM | Anaheim Convention Center, Ballroom E
Exhibits Fast Forward
Monday, 22 July 3:45 PM - 5:15 PM | Anaheim Convention Center, Ballroom AB
SIGGRAPH 2013 Networking Dessert Reception
Monday, 22 July 8:00 PM - 10:00 PM | Anaheim Convention Center, Arena Outdoor Plaza
Advances in Real-Time Rendering in Games Part I
Tuesday, 23 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Ballroom AB
Posters
Tuesday, 23 July 9:00 AM - 5:30 PM | Anaheim Convention Center, Level 3 Lobby, Ballroom Lobby
Exhibition
Tuesday, 23 July 9:30 AM - 6:00 PM | Anaheim Convention Center, Hall C
Combining GPU Data-Parallel Computing With OpenGL
Tuesday, 23 July 10:45 AM - 12:15 PM | Anaheim Convention Center, Ballroom E
Hard-Surface Techniques in ZBrush
Tuesday, 23 July 10:45 AM - 12:15 PM | Anaheim Convention Center, Studio, Hall B
Virtual Globes Using WebGL and Cesium
Tuesday, 23 July 11:00 AM - 12:00 PM | Anaheim Convention Center, Room 203 B
Poster Session
Tuesday, 23 July 12:15 PM - 1:15 PM | Anaheim Convention Center, Level 3 Lobby, Ballroom Lobby
Advances in Real-Time Rendering in Games Part II
Tuesday, 23 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Ballroom AB
Real-Time Live!
Tuesday, 23 July 5:30 PM - 7:00 PM | Anaheim Convention Center, Hall A
Multithreading and VFX
Wednesday, 24 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Room 304 A-D
Posters
Wednesday, 24 July 9:00 AM - 5:30 PM | Anaheim Convention Center, Level 3 Lobby, Ballroom Lobby
Exhibition
Wednesday, 24 July 9:30 AM - 6:00 PM | Anaheim Convention Center, Hall C
Game Cinematics & Stereoscopic
Wednesday, 24 July 10:45 AM - 12:15 PM | Anaheim Convention Center, Ballroom AB
Poster Session
Wednesday, 24 July 12:15 PM - 1:15 PM | Anaheim Convention Center, Level 3 Lobby, Ballroom Lobby
Efficient Real-Time Shadows
Wednesday, 24 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Ballroom AB
Studio Talks
Wednesday, 24 July 2:00 PM - 3:30 PM | Anaheim Convention Center, Hall B
SIGGRAPH After Dark
Wednesday, 24 July 8:00 PM - 12:30 AM | Anaheim Convention Center, Grand Plaza
Dynamic 2D/3D Registration for the Kinect
Thursday, 25 July 9:00 AM - 10:30 AM | Anaheim Convention Center, Room 304 A-D
Physically Based Shading in Theory and Practice
Thursday, 25 July 9:00 AM - 12:15 PM | Anaheim Convention Center, Ballroom AB
Posters
Thursday, 25 July 9:00 AM - 5:30 PM | Anaheim Convention Center, Level 3 Lobby, Ballroom Lobby
Exhibition
Thursday, 25 July 9:30 AM - 3:30 PM | Anaheim Convention Center, Hall C
Studio Talks
Thursday, 25 July 10:45 AM - 12:15 PM | Anaheim Convention Center, Hall B
Rendering Massive Virtual Worlds
Thursday, 25 July 2:00 PM - 5:15 PM | Anaheim Convention Center, Room 304 A-D
A Corps of Cores, of Course!
Thursday, 25 July 3:45 PM - 5:15 PM | Anaheim Convention Center, Ballroom D