"Epic" Tale

Sunday, 21 July 2:00 PM - 3:30 PM
Session Chair: Mikki Rose, Sony Imageworks

Crafting the Vision Effect: An Interactive, Particle-Based Hologram for "Epic"

Andrew Schneider
Blue Sky Studios

Matthew Roach
Blue Sky Studios

Justin Gladis
Blue Sky Studios

Directable Fluids for the Distinct Worlds of "Epic"

Ilan Gabai
Blue Sky Studios

Alen Lai
Blue Sky Studios

David Quirus
Blue Sky Studios

Diego Garzon
Blue Sky Studios

Procedural Texturing in "Epic"

Hugo Ayala
Blue Sky Studios, Inc.

Jamie Macdougall
Blue Sky Studios, Inc.

Chris Chapman
Blue Sky Studios, Inc.

Bats, Birds, and Boggans: The Simulated Armies of "Epic"

This talk highlights various parts of the new Blue Sky Studios crowd pipeline, including the flocking pipeline, the real-time Maya crowd viewer, dynamic layering and placement, CGIStudio render-time deformation optimization, complex terrain adaptation, and the Houdini - Massive - Maya - CGIStudio integration.

Thierry Dervieux-Lecocq
Blue Sky Studios, Inc.

David Gatenby
Blue Sky Studios, Inc.

Mark Adams
Blue Sky Studios, Inc.

Justin Bisceglio
Blue Sky Studios, Inc.