Getting Riggy With It

Sunday, 21 July 3:45 PM - 5:15 PM
Session Chair: Cindy Grimm, Oregon State University

Pixels to Parks: New Animation Techniques for Fantasyland

Novel techniques that combine a digital animation pipeline with cutting-edge robotics technology to bring an audio-animatronic Lumiere to life for Disney World’s newest attraction: Enchanted Tales With Belle.

Akhil Madhani
Walt Disney Imagineering

Justin Walker
Walt Disney Animation Studios

Gene Lee
Walt Disney Animation Studios

Aaron Adams
Walt Disney Animation Studios

Alexis Wieland
Walt Disney Imagineering

Evan Goldberg
Walt Disney Animation Studios

Mixing Dynamics and Blend Shapes for "Hulk"

Muscle rigging is often separated into simulation-based muscle systems and deformer or shape-based techniques. However, each of these techniques has significant drawbacks. This hybrid fully dynamic and fully art-directable approach achieves the best of both worlds.

Julien Cohen Bengio
Industrial Light & Magic

John Doublestein
Industrial Light & Magic

Chase Cooper
Industrial Light & Magic

Simplicial Interpolation for Animating the Hulk

In this new method for interpolating blend shapes for animation, the blend-shape weights are computed using scattered-data interpolation, specifically Delaunay triangulation in d-dimensional pose-space. The approach does not introduce pops or overshoots, and provides predictable results.

Julien Cohen Bengio
Industrial Light & Magic

Rony Goldenthal
Industrial Light & Magic

BlockParty 2: Visual Procedural Rigging for Film, TV, and Games

BlockParty 2 is a new Maya-based procedural rigging system that allows novice and expert riggers to build rigs visually using expertly designed rig pieces. At Lucasfilm, props, bipeds, multi-limbed creatures, and mechanical characters have been created in this system for use in films, television shows, and video games.

Rachel Rose
Industrial Light & Magic

Mike Jutan
Industrial Light & Magic

John Doublestein
Industrial Light & Magic

Enhanced Dual Quaternion Skinning for Production Use

This paper presents an extension to dual quaternion skinning (DQS) that successfully met the rigging requirements of Disney's feature "Frozen". In particular, DQS is configured with linear blend skinning to handle non-rigid transformations, hierarchies of differing joints, and arbitrary support joints.

Gene Lee
Walt Disney Animation Studios

Andy Lin
Walt Disney Animation Studios

Matt Schiller
Walt Disney Animation Studios

Scott Peters
Walt Disney Animation Studios

Mark McLaughlin
Walt Disney Animation Studios

Frank Hanner
Walt Disney Animation Studios