Movie Sampler

Thursday, 25 July 3:45 PM - 5:15 PM
Session Chair: Eric Tabellion, PDI/DreamWorks

Oz: The Great and Volumetric

For "Oz: The Great and Powerful". Sony Pictures Imageworks extended Arnold's GI render pipeline to handle large-scale volumes alongside surfaces. This talk covers an overview of the integration of Field3D volumes into the path-tracing engine, multiple scattering approximations, the OSL shading system, and Katana.

Magnus Wrenninge
Sony Pictures Imageworks

Chris Kulla
Sony Pictures Imageworks

Viktor Lundqvist
Sony Pictures Imageworks

Rendering Fur for "Life of Pi"

Discussion of the innovative fur-rendering technology that Rhythm & Hues deployed in the photorealistic depiction of the tiger Richard Parker for Ang Lee's Academy Award-nominated feature film "Life of Pi".

Ivan Neulander
Rhythm & Hues

Toshi Kato
Rhythm & Hues

Kevin Beason
Rhythm & Hues

BSSRDF Importance Sampling

A simple importance-sampling method for rendering subsurface light transport described by a BSSRDF on arbitrary geometry without any pre-computation.

Alan King
Solid Angle SL

Christopher Kulla
Sony Pictures Imageworks

Alejandro Conty
Sony Pictures Imageworks

Marcos Fajardo
Solid Angle SL

A Monster's Guide to Cheating in GI Class

How non-physical shading tricks were employed in "Monsters University", Pixar's first film using global illumination, to shade its many characters.

Byron Bashforth
Pixar Animation Studios

Beth Albright
Pixar Animation Studios

Jonathan Hoffman
Pixar Animation Studios

George Nguyen
Pixar Animation Studios