Rendering Grab Bag
Thursday, 25 July 10:45 AM - 12:15 PM
Session Chair: Pete Segal, The Foundry
Thursday, 25 July 10:45 AM - 12:15 PM
Session Chair: Pete Segal, The Foundry
Many renderers compute motion blur linearly, which can produce artifacts when an object nonlinearly moves near another. For instance, an eyelid intersects an eyeball during a blink motion. This talk presents constraint-preserving motion blur, which allows us to selectively correct complex motion paths while preserving the linear simplicity of others.
William Kerr
Pixar Animation Studios
David Ryu
Pixar Animation Studios
A method of simulating various mirages in 3D CG. Mirages are caused by the fluctuation of the refractive index of the air. This talk focuses on the pencil-tracing technique and how it replicates the fluctuating appearance of mirages by introducing a perturbation component.
Katsuhisa Kanazawa
Tokyo Healthcare University
Yuma Sakato
Tokyo Denki University
Tokiichiro Takahashi
Tokyo Denki University
A new screen-space method for computing mean curvature of arbitrarily complex objects, including (animated) subdivision surfaces, procedural displacements, and implicit surfaces.
Nicolas Mellado
INRIA
Pascal Barla
INRIA
Gaël Guennebaud
INRIA
Patrick Reuter
INRIA
Gregory Duquesne
Luxology LLC
This talk considers discrete textures as programs that place points, curves, and regions. The programs are based on an operator set that factorizes redundant concepts shared by classic element-distribution algorithms. This programmable approach is able to represent and produce a wide diversity of textures.
Hugo Loi
INRIA-LJK CNRS
Thomas Hurtut
L'Université Paris Descartes, Sorbonne Paris Cité
Romain Vergne
INRIA-LJK CNRS
Joëlle Thollot
INRIA-LJK CNRS