New Mobile Techniques (SIGGRAPH Mobile Talks)
Wednesday, 24 July 3:45 PM - 5:15 PM
Session Chair:
Wednesday, 24 July 3:45 PM - 5:15 PM
Session Chair:
For show environments like cinemas or theaters, we demonstrate a new mobile application to create a reliable communication channel from the event towards groups of mobile phones located in the audience, based on cooperative diversity in audio data transmission.
Roman Frigg
ETH Zürich
Thomas Gross
ETH Zürich
Stefan Mangold
Disney Research Zürich
To satisfy the industrial requirements for interactive high quality visualisations on mobile devices, this talk presents a rendering scheme based on OpenGL ES 3.0 for new hardware like the ARM Mali and combines it with streamed consistently raytraced images for maximum quality.
Jan Hermes
Realtime Technology AG
Andrea Weidlich
Realtime Technology AG
Drag, drop, edit, 3d models, levels, UI and source code in real-time across iOS, Android and Windows Phone.
Ashraf Samy Hegab
MultiPlay.io
The interaction between OpenCL and OpenGLES bridges the gap between graphics-accelerated rendering and general processing on the GPU. This talk highlights the advantages of using the GPU as a computational device and explains the process of connecting the OpenCL and OpenGLES APIs to do high-performance visual data processing.
Adrian Bucur
Samsung Research UK