The best way to get all you can out of your SIGGRAPH week is to start off with a solid understanding of the basics. This course covers the basics of 3D computer graphics in a friendly and visual way, without math or programming. The course is mostly made up of live demonstrations, because computer graphics is a great way to teach new ideas! Topics include the basic principles and language, so that you'll understand what's going on around you and enjoy meaningful conversations during SIGGRAPH 2013.
COURSE SCHEDULE
9 am
Introduction and Overview
9:15 am
Live Demos of 3D Modeling, Shading, Animation, and Rendering
10:30 am
Break
10:45 am
More Demonstrations and Discussion of Computer Graphics
Noon
Questions and Answers
Level
Introductory
Prerequisites
A cup of curiosity, a dash of abstract thinking, a pinch of imagination, and a splash of positive attitude. If you can send email, you're ready.
Intended Audience
Attendees who want to understand the language and tools of computer graphics, and see those ideas in practice.
Instructor(s)
Andrew Glassner
The Imaginary Institute