OpenVDB has already been integrated into the next major release of the high-end 3D animation package Houdini, and there is anecdotal evidence that many of the major VFX and production houses are in the process of either evaluating or adopting VDB. This course presents a comprehensive overview of OpenVDB, an open-source C++ library comprising a novel hierarchical data structure and a suite of tools for efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. .
See OpenVDB for more information.
COURSE SCHEDULE
2 pm
Introduction to OpenVDB
Museth
3 pm
Demonstration of Toolset
Alden
3:30 pm
Break
3:45 pm
Adoption in Houdini
Lam
4:15 pm
Adoption at Digital Domain
Johansson
4:45 pm
Adoption at DreamWorks Animation
Budsberg
5:10 pm
Conclusion, Question and Answers
All
Level
Intermediate
Prerequisites
A basic understanding of sparse volumes and their application in production environments.
Intended Audience
Both novice FX artists and (to a lesser degree) expert developers of software applications that require high-resolution 3D volumes.
Instructor(s)
Ken Museth
DreamWorks Animation
Edward Lam
Side Effects Software Inc.
John Johansson
Digital Domain 3.0, Inc.
Jeff Budsberg
DreamWorks Animation
Ron Henderson
DreamWorks Animation
Mihai Alden
DreamWorks Animation
Peter Cucka
DreamWorks Animation
David Hill
DreamWorks Animation
Andrew Pearce
DreamWorks Animation