Physically based shading is increasingly important in both film and game production. By adhering to physically based, energy-conserving shading models, one can easily create high-quality, realistic materials that maintain their quality in a variety of lighting environments. Traditional “ad-hoc” models have required extensive tweaking to achieve the same result, so it is no surprise that physically based models have increased in popularity, particularly because they are often no more difficult to implement or evaluate. Since last year's course (Practical Physically Based Shading in Film and Game Production, SIGGRAPH 2012), many advances have been made in this field, and once again game and film studios present their latest research and techniques.
The course begins with a brief introduction to the physics and mathematics of shading before speakers share examples of how physically based shading models have been used in production. The course introduces new research, explains its practical application in production, and discusses the advantages and disadvantages based on real-world examples.
COURSE SCHEDULE
9 am
Introduction
Hill
9:05 am
Background: Physics and Math of Shading
Hoffman
9:20 am
Getting More Physical in Call of Duty: Black Ops II
Lazarov
9:40 am
Real Shading in Unreal Engine 4
Karis
10 am
Crafting a Next-Gen Material Pipeline for The Order: 1886
Neubelt and Pettineo
10:30 am
Break
10:45 am
Everything You Always Wanted to Know About Mia Material*
(* But Were Afraid to Ask)
Andersson
11:10 am
OSL The Great and Powerful
Martinez
11:35 am
Physically Based Shading at Pixar
Hery and Villemin
Level
Intermediate
Prerequisites
A basic understanding of computer graphics, lighting, and shading models.
Intended Audience
Practitioners from the videogame, CG animation, and VFX fields, plus researchers interested in shading models.
Instructor(s)
Stephen McAuley
Ubisoft Entertainment
Stephen Hill
Ubisoft Entertainment
Adam Martinez
Sony Pictures Imageworks
Ryusuke Villemin
Pixar Animation Studios
Matt Pettineo
Ready at Dawn Studios, LLC
Dimitar Lazarov
Treyarch
David Neubelt
Ready at Dawn Studios, LLC
Brian Karis
Epic Games, Inc.
Christophe Hery
Pixar Animation Studios
Naty Hoffman
2K
Håkan Zap Andersson
Autodesk Inc.