Physically Based Shading in Theory and Practice

Courses
Thursday, July 25, 2013 - 9:00am to 12:15pm
Anaheim Convention Center
Ballroom AB

Physically based shading is increasingly important in both film and game production. By adhering to physically based, energy-conserving shading models, one can easily create high-quality, realistic materials that maintain their quality in a variety of lighting environments. Traditional “ad-hoc” models have required extensive tweaking to achieve the same result, so it is no surprise that physically based models have increased in popularity, particularly because they are often no more difficult to implement or evaluate. Since last year's course (Practical Physically Based Shading in Film and Game Production, SIGGRAPH 2012), many advances have been made in this field, and once again game and film studios present their latest research and techniques.

The course begins with a brief introduction to the physics and mathematics of shading before speakers share examples of how physically based shading models have been used in production. The course introduces new research, explains its practical application in production, and discusses the advantages and disadvantages based on real-world examples.

COURSE SCHEDULE

9 am
Introduction
Hill

9:05 am
Background: Physics and Math of Shading
Hoffman

9:20 am
Getting More Physical in Call of Duty: Black Ops II
Lazarov

9:40 am
Real Shading in Unreal Engine 4
Karis

10 am
Crafting a Next-Gen Material Pipeline for The Order: 1886
Neubelt and Pettineo

10:30 am
Break

10:45 am
Everything You Always Wanted to Know About Mia Material*
(* But Were Afraid to Ask)
Andersson

11:10 am
OSL The Great and Powerful
Martinez

11:35 am
Physically Based Shading at Pixar
Hery and Villemin

Level

Intermediate

Prerequisites

A basic understanding of computer graphics, lighting, and shading models.

Intended Audience

Practitioners from the videogame, CG animation, and VFX fields, plus researchers interested in shading models.

Instructor(s)

Stephen McAuley
Ubisoft Entertainment

Stephen Hill
Ubisoft Entertainment

Adam Martinez
Sony Pictures Imageworks

Ryusuke Villemin
Pixar Animation Studios

Matt Pettineo
Ready at Dawn Studios, LLC

Dimitar Lazarov
Treyarch

David Neubelt
Ready at Dawn Studios, LLC

Brian Karis
Epic Games, Inc.

Christophe Hery
Pixar Animation Studios

Naty Hoffman
2K

Håkan Zap Andersson
Autodesk Inc.