NVIDIA Nsight Visual Studio Edition Labs Exhibitor Sessions

Registration Categories

F Full Conference
S Select Conference
E+ Exhibits Plus
E Exhibits Only
Ex Exhibitors

Hours

Room 205 A
Tuesday, 23 July 9:30 am - 5:30 pm
Wednesday, 24 July 9:30 am - 5:30 pm
Learn How to Debug OpenGL 4.2 with NVIDIA® Nsight ™ Visual Studio Edition 3.1 

TUESDAY, 23 JULY | 9:30-10:30 am
TUESDAY, 23 JULY | 1:30-2:30pm
TUESDAY, 23 JULY | 4:30-5:30 pm
WEDNESDAY, 24 JULY  | 11-Noon
WEDNESDAY, 24 JULY  | 3-4 pm
The latest release of Nsight Visual Studio Edition enables OpenGL developers to debug OpenGL API calls with complete render-state inspection, debug graphics shaders natively on GPU, and perform pixel history queries to find fragments that contribute to a given pixel. Through a comprehensive set of hands-on exercises, attendees learn the key concepts of the tool and how to exercise the various debugging features to address common OpenGL programming challenges.

Learn How to Profile OpenGL 4.2 with NVIDIA® Nsight ™ Visual Studio Edition 3.1

TUESDAY, 23 JULY | 11 am-Noon
TUESDAY, 23 JULY | 3-4 pm
WEDNESDAY, 24 JULY  | 9:30-10:30 am
WEDNESDAY, 24 JULY  | 1:30-2:30 pm
WEDNESDAY, 24 JULY  | 4:30-5:30 pm
The latest release of Nsight Visual Studio Edition puts powerful, to-the-metal, profiling capabilities into the hands of OpenGL developers for the first time. Through a comprehensive set of hands-on exercises, attendees learn how to best utilize Nsight to optimize their applications. Exercises include source-code instrumentation, system trace analysis, and advanced frame profiling using hardware performance counters to see the exact bottleneck for each draw call in the scene. These features empower developers to gain much more visibility into the performance behavior (both GPU and CPU) of the system and application to address common modern OpenGL performance pitfalls.