Unreal Engine 4 Infiltrator Demonstration

Real-Time Live!
Tuesday, July 23, 2013 - 5:30pm to 7:00pm
Anaheim Convention Center
Hall A

First revealed at Game Developers Conference 2013, Epic Games’ Unreal Engine 4 Infiltrator technical demonstration runs completely in-engine, in real time. Infiltrator showcases Epic’s visual target for the next generation of video games, with high-end rendering features including physically based materials and lighting, full-scene HDR reflections, advanced GPU particle simulation, adaptive detail with artist-programmable tessellation and displacement, dynamically lit particles that emit and receive light, and thousands of dynamic lights with tiled deferred shading. In addition, Unreal Engine 4 supports IES profiles for incorporation of photometric lights and high-quality temporal anti-aliasing.

Dana Cowley
Epic Games, Inc.

Brian Karis
Epic Games, Inc.