Technical Papers
Geometry & Topology
Monday, 22 July 9:00 AM - 10:30 AM
Session Chair: Alla Sheffer, The University of British Columbia
Monday, 22 July 9:00 AM - 10:30 AM
Session Chair: Alla Sheffer, The University of British Columbia
Handle-and-tunnel loops capture meaningful geometric features of a surface in 3D. Combining the Reeb graph with several insights on linking number, this paper develops an efficient and effective algorithm to compute the basis for such loops without any 3D tessellation, which was required by previous handle/tunnel computation algorithms.
Tamal Dey
The Ohio State University
Fengtao Fan
The Ohio State University
Yusu Wang
The Ohio State University
By generalizing the winding number for arbitrary triangle meshes, this method robustly segments inside from outside. The output - a minimal tetrahedral volume mesh - may be post-processed to obtain quality elements necessary for solving PDEs. The method robustly handles meshes with multiple connected components, self-intersections, open boundaries, and nonmanifold pieces.
Alec Jacobson
ETH Zürich
Ladislav Kavan
ETH Zürich
Olga Sorkine-Hornung
ETH Zürich
Triangle meshes are usually messy, non-solid, self-intersecting soups. Nonetheless, we show how to compute topology change (similar to CSG) in mesh sculpting/deformation contexts, in a manner applicable to arbitrary triangle meshes.
Gilbert Bernstein
University of Washington
Chris Wojtan
Institute of Science and Technology Austria
MeshGit is a practical algorithm for diffing and merging polygonal meshes typically used in subdivision and low-polygon modeling workflows.
Jonathan Denning
Dartmouth College
Fabio Pellacini
Sapienza-Università Di Roma, Dartmouth College