Technical Papers
Voxels & Liquids
Tuesday, 23 July 2:00 PM - 3:30 PM
Session Chair: Andrew Selle, Walt Disney Animation Studios
Tuesday, 23 July 2:00 PM - 3:30 PM
Session Chair: Andrew Selle, Walt Disney Animation Studios
VDB is a novel hierarchical data structure for efficient representation of sparse and dynamic volumetric data at high resolution. It models a virtually infinite 3D index space and offers fast access methods.
Ken Museth
DreamWorks Animation
A Eulerian method for simulating water spray (water droplets dispersed in air). The method couples air and water droplet phases through a Poisson equation and a drag force. Using this methodology, it is able to more faithfully capture spray dynamics than previous Eulerian methods in computer graphics.
Michael Nielsen
Aarhus Universitet
Ole Østerby
Aarhus Universitet
A new error metric for quantifying artifacts in a high-resolution liquid surface tracker. The energy gradient is used to improve the liquid surface with novel physics-based smoothing or surface correction waves. Results are demonstrated with both level-set and mesh-based surface trackers.
Morten Bojsen-Hansen
Institute of Science and Technology Austria
Chris Wojtan
Institute of Science and Technology Austria
This paper proposes a method of increasing the apparent spatial resolution of an existing liquid simulation. It demonstrates a wave simulation on the liquid surface using a new technique, the Closest-Point Method, that does not require surface parameterization.
Theodore Kim
University of California, Santa Barbara
Nils Thuerey
Scanline VFX
Jerry Tessendorf
Clemson University