SIGGRAPH 2013 Seeking Mobile Content


25 February 2013
For further information:
Brian Ban

(Chicago, IL) – Mobile graphics is growing at an incredible speed. Only a few years ago, mobile devices were so limited in display capabilities and processing power they were hardly considered a viable platform for computer graphics. Today, smartphones, tablets, and handheld gaming devices with powerful graphics hardware can easily run advanced games, productivity apps, and multimedia presentations on large full-color screens.

"The mobile devices in our pockets keep us connected to our friends, entertain us whenever we have a spare minute, and help us find information when we most need it," said Lars Erik Holmquist, SIGGRAPH 2013 Mobile chair from Yahoo! Labs. "And they pack in additional features such as cameras, sensors and location awareness that make the possibilities for new graphics experiences practically endless."

SIGGRAPH Mobile will feature a variety of activities during a full day of SIGGRAPH 2013 in Anaheim and is looking for the best content from all types of participants including industry, media, art, academia, and more. Like many SIGGRAPH programs, it is jury-reviewed to ensure the best quality experience for participants and presenters. There are many different formats for presentation - from single-speaker sessions to full-blown workshops and presentations. The deadline for content is 17 March 2013.

"At SIGGRAPH Mobile, "we want to see the exciting things that are happening in the field of mobile graphics and apps! Come and show your newest mobile game, your amazing augmented-reality app, or your ass-kicking graphics hardware," said Holmquist."Share experiences on mobile development and design tools, how to get to millions of users in the app stores, and how to harness the power of social networking. If it is new, useful, or just plain cool, we want to see it at SIGGRAPH 2013!"

To ensure that all types of work can be shown and discussed, there are four submission categories:

  • Presentations are focused talks, typically by one speaker, on a single topic, technology or result.

  • Panels are multi-speaker presentations and discussions in a particular area.

  • Workshops are hands-on tutorials on current mobile technologies and tools.

  • Demonstrations of the latest and greatest mobile applications, software, and hardware.

Submitters can select their presentation times and target different types of SIGGRAPH atendees.

An international jury will judge all submissions according to quality, novelty, diversity of topics, and relevance to the SIGGRAPH Mobile program. To round out the program, the jury and the chair may invite additional presentations. The jury includes Jesse Barker, ARM, Inc.; Henriette Cramer, Yahoo! Labs; Matt Jones, Swansea University; Florian Michahelles, ETH Zürich; and Mark Piszczor, Nukotoys, Inc.

Complete information on how to submit


About SIGGRAPH 2013
SIGGRAPH 2013 will bring thousands of computer graphics and interactive technology professionals from five continents to Anaheim, California for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 21 July through Thursday, 25 July 2013 at the Anaheim Convention Center. SIGGRAPH 2013 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 23 to 25 July 2013. More details are available at SIGGRAPH 2013 or on Facebook and Twitter.

The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM
ACM, the Association for Computing Machinery is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.