A series of in-depth workshops taught by the best in the industry (maximum capacity: 25 persons per workshop, first come, first served).
Studio Workshops
Registration Categories
F | Full Conference |
S | Select Conference |
E+ | Exhibits Plus |
Ex | Exhibitors |
Hall B |
Make Mobile Apps Quickly
Sunday, 21 July 3:45 PM - 5:15 PM | Anaheim Convention Center Studio, Hall B
Using a variety of free open-source tools, build mobile apps quickly and easily.
Gil Irizarry
Conoa, Inc.
Graphics on the Go
Monday, 22 July 9:00 AM - 10:30 AM | Anaheim Convention Center Studio, Hall B
Learn how to make cross-platform graphics applications for mobile devices.
Gil Irizarry
Conoa, Inc.
Sketching and Rapid Visualization (Tales From the Auto Industry)
Monday, 22 July 2:00 PM - 3:30 PM | Anaheim Convention Center Studio, Hall B
A professional automotive designer demonstrates his personal rapid creative search, sketch-up, and visualization techniques and processes for vehicle concepts, highlighting an "analog-to-digital" development method that incorporates both traditional media and 2D sketch software.
Michael Torpey
Kia Design Center America
3D Scanning and Fine Tooning With FaceGen
Monday, 22 July 3:45 PM - 5:15 PM | Anaheim Convention Center Studio, Hall B
Using high-resolution video capture and software from FaceGen, Autodesk MotionBuilder, and other vendors, Ketrina Yim works with attendees to create 3D characters from their own faces and animate them in real time with live expressions by building a facial rig inside MotionBuilder.
Ketrina Yim
PhaseSpace, Inc.
Pi Drum: Raspberry Computers, MAXmsp, and PD
Tuesday, 23 July 9:00 AM - 10:30 AM | Anaheim Convention Center Studio, Hall B
Miller Puckette, who invented the PD programming environment, presents this master-class for more advanced users.. Attendees receive access to existing code elements, which can easily be combined to create new effects. Online materials, including PD “patches” and tutorial videos, are also available.
Miller Puckette
University of California, San Diego
Byron Lahey
Arizona State University
Hilary Harp
Arizona State University
Barry Moon
Arizona State University
Hard-Surface Techniques in ZBrush
Tuesday, 23 July 10:45 AM - 12:15 PM | Anaheim Convention Center Studio, Hall B
There are multiple techniques for creating hard surfaces using ZBrush. This workshop covers everything from mesh extraction and creating crisp surfaces to working with DynaMesh. It also explains additional techniques for using clipping brushes to drill and slice objects, and inserting geometry for fast non-organic modeling.
Timothy Jones
Jumpstart
3D Data Capture
Tuesday, 23 July 2:00 PM - 3:30 PM | Anaheim Convention Center Studio, Hall B
A hands-on demonstration of the various 3D data capture devices in Studio 3D.
Daniel Collins
Arizona State University
Aubrey Wigner
Arizona State University
Dan Gustafson
NextEngine, Inc.
Denise Grauzinis-Bartels
4D Dynamics Bvba
Joseph Hudy
Arizona State University
Chris Lane
3dMD
Motion Capture Pipeline From Movies to Games
Tuesday, 23 July 3:45 PM - 5:15 PM | Anaheim Convention Center Studio, Hall B
Demonstrations from examples of recent movies, games, and animations, of how motion capture has gone from being a career to simply being a tool that any artist or animator should master.
Kan Anant
PhaseSpace, Inc.
Oliver Hotz
Origami Digital, LLC
Creating Paths From Illustrator to After Effects
Wednesday, 24 July 9:00 AM - 10:30 AM | Anaheim Convention Center Studio, Hall B
This hands-on workshop provides a brief introduction to the Adobe Creative Suite, explains formats, and demonstrates moving between programs. Attendees create simple objects, define the vector tracing, and apply tips and techniques in Adobe Illustrator to prepare their files for export to After Effects. The workshop concludes with an introduction to After Effects, how to import and animate Illustrator files, and tips and techniques for compositing and rendering.
Ben Levy
Arizona State University
ZBrush
Wednesday, 24 July 10:45 AM - 12:15 PM | Anaheim Convention Center Studio, Hall B
Learn directly from the source! A member of the ZBrush development team presents a ZBrush Hard Surface Workshop. All attendees work hands-on to create a mech bust from start to finish.
Thomas Roussel
Pixologic, Inc.
Drawing Machines
Wednesday, 24 July 2:00 PM - 3:30 PM | Anaheim Convention Center Studio, Hall B
A hands-on introduction to physical computing and embedded programming to make machines that make drawings. Using Arduino C-based software, attendees build circuits and modify code to control sensors and servos. Art materials are used to turn the circuits into mesmerizing contraptions that draw.
Ginger Alford
Trinity Valley School
Erik Brunvand
University of Utah
Paul Stout
University of Utah
Preparing Files for 3D Printing
Wednesday, 24 July 3:45 PM - 5:15 PM | Anaheim Convention Center Studio, Hall B
An overview of preparing 3D files for rapid prototyping. Topics include general standards for most output processes, common problems with popular modeling software sources, working with dense models from 3D scanning, optimizing the modeling process for 3D printing, and file formats for color printing.
Donald Vance
Arizona State University
Michael Bortfeld
Arizona State University