Studio Talks

Registration Categories

F Full Conference
S Select Conference
E+ Exhibits Plus
Ex Exhibitors
Hall B

Take a behind-the-scenes look at Studio-related technologies, artwork, and concepts. Then follow up with the presenters in informal sessions after their talks.

Sunday, 21 July 2:00 PM - 3:30 PM | Anaheim Convention Center Studio, Hall B

Playing Audrey II: Creating a Digital Actor Through Game Technology

This talk discusses how a team of faculty and students used digital game technology, motion capture, and facial animation to create a fully realized digital actor (the man-eating plant Audrey II from the musical “Little Shop of Horrors”) that performed on-stage with live actors in November 2012.

Monica Evans
The University of Texas at Dallas

Kathryn Evans
The University of Texas at Dallas

Skyfarer: A Mixed-Reality Shoulder Exercise Game

A mixed-reality shoulder exercise game developed for prevention and treatment of shoulder pain for individuals aging with spinal cord injury.

Marientina Gotsis
University of Southern California

Vangelis Lympouridis
University of Southern California

David Turpin
University of Southern California

Fotos Frangoudes
University of Southern California

Somboon Maneekobkunwong
Rancho Los Amigos National Rehabilitation Center

Maryalice Jordan-Marsh
University of Southern California

Red Ball - Performing With iPads

PUSH Physical Theatre, a Rochester-based group, added iPads to their traditional tools of magic, mime, and movement in the performance of Red Ball. They added five iPads to the mix, performing with graphics created by Marla Schweppe.

Marla Schweppe
Rochester Institute of Technology

Darren Stevenson
PUSH Physical Theatre

Sunday, 21 July 3:45 PM - 4:30 PM | Anaheim Convention Center Studio, Hall B

The Bleeding Edge of 3D Printing and Digital Fabrication

This presentation provides an overview of new directions in 3D printing and digital fabrication. It includes short video clips of a variety of different systems.

Daniel Collins
Arizona State University

Robert Michael Smith
New York Institute of Technology

John William Penn
JWP Design

Don Vance
Arizona State University

Sunday, 21 July 4:30 PM - 5:15 PM | Anaheim Convention Center Studio, Hall B

Emerging Technologies Talk: AGATHE: A Tool for Personalized Rehabilitation of Cognitive Functions

Monday, 22 July 9:00 AM - 10:30 AM | Anaheim Convention Center Hall B

Visualizing Progression in EVE Online

Using their UI framework, Carbon, to move the player experience into the next decade, CCP Games developed a visualization tree to show players their mark on the EVE universe by defining more clearly the attributes and roles of the hundreds of ships that exist in the game.

Orvar Halldorsson
CCP Games

Arnar Birgir Jonsson
CCP Games

Biological Printing

An art-and-science collaboration project with Anthony Atala at Wake Forest Institute for Regenerative Medicine has achieved stage one: the first rapid-prototyped human tissue of a sculptural form designed by digital sculptor Robert Michael Smith, directly in a CAD program.

Robert Michael Smith
New York Institute of Technology

Monday, 22 July 2:00 PM - 3:15 PM | Anaheim Convention Center Hall B Full-Featured 3D Content Creation for the Web and Cloud Era is a cloud- and browser-based full-featured 3D content-creation tool that enables collaborative modelling, animation, simulation, and rendering for independent and studio-affiliated artists.

Ben Houston
Exocortex Technologies, Inc.

Catherine Leung
Seneca College of Applied Arts and Technology

Monday, 22 July 3:15 PM - 3:30 PM | Anaheim Convention Center Hall B

Dailies Preview

Monday, 22 July 3:45 PM - 4:30 PM | Anaheim Convention Center Hall B

Alternative Performance Capturing

This talk is about combining well-known and proven HCI techniques to create a markerless performance-capturing system based on low-cost consumer hardware for a theatrical play in which a virtual character performs live and directly with stage actors and musicians.

Michael Bußler
Filmakademie Baden-Württemberg

Simon Spielmann
Filmakademie Baden-Württemberg

Volker Helzle
Filmakademie Baden-Württemberg

Nicole Rothermel
Filmakademie Baden-Württemberg

Monday, 22 July 4:30 PM - 5:15 PM | Anaheim Convention Center Hall B

Emerging Technologies Talk: IllumiRoom: Peripheral Projected Illusions for Interactive Experiences

Tuesday, 23 July 9:00 AM - 10:30 AM | Anaheim Convention Center Hall B

A Retailer's Way Into 3D: IKEA

Technical leaders from IKEA Communications AB present the challenges related to handling photographic renderings of indoor environments for catalog and web. Topics include setting up the model, material and texture standards for asset handling, and other special tools for a global furniture retailer's 3D imaging.

Martin Enthed
IKEA Communications AB

Interactive Card-Weaving Design and Construction

An interactive system to support design of original weaving patterns and their construction. The user can design the color of each warp yarn, the direction of four yarns passing through each card, and the direction and number of rotations of the cards.

Yuki Igarashi
University of Tsukuba

Jun Mitani
University of Tsukuba

Join the Digital Text Revolution

Graphics content, authors, and readers are the ideal combination for aggressive innovation in digital publishing. This talk describes practical aspects of computer graphics teaching, research, and authoring in the age of digital texts with examples from four projects, including Computer Graphics: Principles and Practice and the Journal of Computer Graphics Techniques.

Morgan McGuire
Williams College

Tuesday, 23 July 10:45 AM - 12:15 PM | Anaheim Convention Center Hall B

SmartVCS: Shooting Avatar on Your iPad?

With accessible hardware such as multi-touch tablets and the latest video game motion controllers, there is an opportunity to develop a new intelligent, freespace capture device and platform using nothing more than consumer technologies to augment and evolve the functionality of the virtual camera system.

Girish Balakrishnan
Drexel University

Paul Diefenbach
Drexel University

Screencasting Strategies: Heuristics for Using Video Content in 3D Computer Graphics Technological and Aesthetic Education

Text-based learning has been greatly augmented and supplanted by the use of online video. This talk discusses strategies used to achieve the goal of increasing education quality for 3D computer graphics while optimizing student and instructor time by using screencasting and video resources.

Shaun Foster
Rochester Institute of Technology

David Halbstein
Rochester Institute of Technology

Tuesday, 23 July 2:00 PM - 3:30 PM | Anaheim Convention Center Hall B

Fight Our Shadow Robot

This dramatic expansion in workshop activity employs advanced technology that offers enjoyable paper-craft activities.

Hisashi Sato
Kanagawa Institute Of Technology

Hiroshi Suzuki
Kanagawa Institute Of Technology

Haruo Hayami
Kanagawa Institute Of Technology

Romibo Robot Project

This talk describes The Romibo Project, an effort to design a low-cost research tool for social robotics and STEM education.

Aubrey Shick
Carnegie Mellon University


Evolution of a chair from a sketch to a 3D model, through rendering and animation, and into physical prototyping.

Phillip Renato
Kendall College of Art and Design

Tuesday, 23 July 3:45 PM - 4:30 PM | Anaheim Convention Center Hall B

The Tampa-to-Anaheim Soup-to-Nuts Hackshack

This DIY workshop demonstrates how to implement ad-hoc solutions to issues of everyday life. Projects include creating microphones, solenoid instruments, citrus batteries, and machines made from paper. Small projects provide instruction in programming for Arduino, electronics, strategies for clockwork mechanization, and armchair engineering.

Anat Pollack
University of South Florida

Mark Weston
University of South Florida

Tuesday, 23 July 4:30 PM - 5:15 PM | Anaheim Convention Center Hall B

Emerging Technologies Talk: Light-In-Flight: Transient Imaging Using Photonic Mixer Devices

Wednesday, 24 July 9:00 AM - 10:30 AM | Anaheim Convention Center Hall B

Art Talks I

A selection of talks from the Art Gallery:

The Long View

Digiti Sonus

Visualizing Federal Spending

Water Columns

Wednesday, 24 July 10:45 AM - 12:15 PM | Anaheim Convention Center Hall B

Art Talks II

A selection of talks from the Art Gallery:


Traces: Plankton on the Move

Four Mountains

Spatial Hyperlink

Wednesday, 24 July 2:00 PM - 3:30 PM | Anaheim Convention Center Hall B

2.5D Graphics in Mobile Apps Using "Corona SDK"

Corona SDK is a Lua framework for iOS and Android app development, optimized for 2.5D using a painter's graphics model familiar to interactive designers. This enables an intuitive programming paradigm for advanced motion graphics rendering, including Photoshop-style filter effects, video compositing, and 3D perspective without the Z-axis.

Walter Luh
Corona Labs

Alternative Digital Fine Art Printmaking

Explore the possibilities of alternative digital printmaking on non-traditional surfaces with Lyn Bishop and Nance Paternoster.

Lyn Bishop
Lyn Bishop Fine Art

Nance Paternoster
Digital Artist

Collaborative Rephotography

New collaborative rephotography tools for community participation in collecting images that document change in social and ecological environments. The tools allow multiple users to rephotograph multiple sites distributed widely over space and time, facilitating projects that require images taken over temporal or spatial extents that are not possible for a single person.

Ruth West
University of North Texas

Abby Halley
Washington University In St. Louis

Daniel Gordon
Washington University In St. Louis

Jarlath O'Neil-Dunne
University of Vermont

Robert Pless
Washington University In St. Louis

Wednesday, 24 July 3:45 PM - 4:30 PM | Anaheim Convention Center Hall B

Air Painting With Corel Painter Freestyle and the Leap Motion Controller: A Revolutionary New Way to Paint!

Learn about air painting with Leap Motion and Corel Painter Freestyle - an exciting new paradigm in digital painting where you control your brush strokes through the gesture and movement of your fingers and hands in the air without the need to touch a graphics tablet, pen, surface, or keyboard.

Jeremy Sutton
Sutton Studios & Gallery

Wednesday, 24 July 4:30 PM - 5:15 PM | Anaheim Convention Center Hall B

Emerging Technologies Talk: EMY: Full-Body Exoskeleton

Thursday, 25 July 9:00 AM - 10:30 AM | Anaheim Convention Center Hall B

Tower of the Dragon

Examples of previsualization work in progress on the full-length animated movie "Tower of the Dragon".

Tracy McSheery
PhaseSpace, Inc.

Thursday, 25 July 10:45 AM - 12:15 PM | Anaheim Convention Center Hall B

Mobile Visual Computing in C++ on Android

This workshop teaches how to get started quickly with your visual-computing project on Android using native C++ code, from setting up tools to running your first native application, and it explores deeper topics, including computer vision with OpenCV and OpenGL ES2.

Yun-Ta Tsai
NVIDIA Research

Orazio Gallo
NVIDIA Research

Daivd Pajak
NVIDIA Research

Kari Pulli
NVIDIA Research