Take a behind-the-scenes look at Studio-related technologies, artwork, and concepts. Then follow up with the presenters in informal sessions after their talks.
Studio Talks
Registration Categories
F | Full Conference |
S | Select Conference |
E+ | Exhibits Plus |
Ex | Exhibitors |
Hall B |
Sunday, 21 July 2:00 PM - 3:30 PM | Anaheim Convention Center Studio, Hall B
Playing Audrey II: Creating a Digital Actor Through Game Technology
This talk discusses how a team of faculty and students used digital game technology, motion capture, and facial animation to create a fully realized digital actor (the man-eating plant Audrey II from the musical “Little Shop of Horrors”) that performed on-stage with live actors in November 2012.
Monica Evans
The University of Texas at Dallas
Kathryn Evans
The University of Texas at Dallas
Skyfarer: A Mixed-Reality Shoulder Exercise Game
A mixed-reality shoulder exercise game developed for prevention and treatment of shoulder pain for individuals aging with spinal cord injury.
Marientina Gotsis
University of Southern California
Vangelis Lympouridis
University of Southern California
David Turpin
University of Southern California
Fotos Frangoudes
University of Southern California
Somboon Maneekobkunwong
Rancho Los Amigos National Rehabilitation Center
Maryalice Jordan-Marsh
University of Southern California
Red Ball - Performing With iPads
PUSH Physical Theatre, a Rochester-based group, added iPads to their traditional tools of magic, mime, and movement in the performance of Red Ball. They added five iPads to the mix, performing with graphics created by Marla Schweppe.
Marla Schweppe
Rochester Institute of Technology
Darren Stevenson
PUSH Physical Theatre
Sunday, 21 July 3:45 PM - 4:30 PM | Anaheim Convention Center Studio, Hall B
The Bleeding Edge of 3D Printing and Digital Fabrication
This presentation provides an overview of new directions in 3D printing and digital fabrication. It includes short video clips of a variety of different systems.
Daniel Collins
Arizona State University
Robert Michael Smith
New York Institute of Technology
John William Penn
JWP Design
Don Vance
Arizona State University
Sunday, 21 July 4:30 PM - 5:15 PM | Anaheim Convention Center Studio, Hall B
Monday, 22 July 9:00 AM - 10:30 AM | Anaheim Convention Center Hall B
Visualizing Progression in EVE Online
Using their UI framework, Carbon, to move the player experience into the next decade, CCP Games developed a visualization tree to show players their mark on the EVE universe by defining more clearly the attributes and roles of the hundreds of ships that exist in the game.
Orvar Halldorsson
CCP Games
Arnar Birgir Jonsson
CCP Games
Biological Printing
An art-and-science collaboration project with Anthony Atala at Wake Forest Institute for Regenerative Medicine has achieved stage one: the first rapid-prototyped human tissue of a sculptural form designed by digital sculptor Robert Michael Smith, directly in a CAD program.
Robert Michael Smith
New York Institute of Technology
Monday, 22 July 2:00 PM - 3:15 PM | Anaheim Convention Center Hall B
Clara.io: Full-Featured 3D Content Creation for the Web and Cloud Era
Clara.io is a cloud- and browser-based full-featured 3D content-creation tool that enables collaborative modelling, animation, simulation, and rendering for independent and studio-affiliated artists.
Ben Houston
Exocortex Technologies, Inc.
Catherine Leung
Seneca College of Applied Arts and Technology
Monday, 22 July 3:15 PM - 3:30 PM | Anaheim Convention Center Hall B
Monday, 22 July 3:45 PM - 4:30 PM | Anaheim Convention Center Hall B
Alternative Performance Capturing
This talk is about combining well-known and proven HCI techniques to create a markerless performance-capturing system based on low-cost consumer hardware for a theatrical play in which a virtual character performs live and directly with stage actors and musicians.
Michael Bußler
Filmakademie Baden-Württemberg
Simon Spielmann
Filmakademie Baden-Württemberg
Volker Helzle
Filmakademie Baden-Württemberg
Nicole Rothermel
Filmakademie Baden-Württemberg
Monday, 22 July 4:30 PM - 5:15 PM | Anaheim Convention Center Hall B
Tuesday, 23 July 9:00 AM - 10:30 AM | Anaheim Convention Center Hall B
A Retailer's Way Into 3D: IKEA
Technical leaders from IKEA Communications AB present the challenges related to handling photographic renderings of indoor environments for catalog and web. Topics include setting up the model, material and texture standards for asset handling, and other special tools for a global furniture retailer's 3D imaging.
Martin Enthed
IKEA Communications AB
Interactive Card-Weaving Design and Construction
An interactive system to support design of original weaving patterns and their construction. The user can design the color of each warp yarn, the direction of four yarns passing through each card, and the direction and number of rotations of the cards.
Yuki Igarashi
University of Tsukuba
Jun Mitani
University of Tsukuba
Join the Digital Text Revolution
Graphics content, authors, and readers are the ideal combination for aggressive innovation in digital publishing. This talk describes practical aspects of computer graphics teaching, research, and authoring in the age of digital texts with examples from four projects, including Computer Graphics: Principles and Practice and the Journal of Computer Graphics Techniques.
Morgan McGuire
Williams College
Tuesday, 23 July 10:45 AM - 12:15 PM | Anaheim Convention Center Hall B
SmartVCS: Shooting Avatar on Your iPad?
With accessible hardware such as multi-touch tablets and the latest video game motion controllers, there is an opportunity to develop a new intelligent, freespace capture device and platform using nothing more than consumer technologies to augment and evolve the functionality of the virtual camera system.
Girish Balakrishnan
Drexel University
Paul Diefenbach
Drexel University
Screencasting Strategies: Heuristics for Using Video Content in 3D Computer Graphics Technological and Aesthetic Education
Text-based learning has been greatly augmented and supplanted by the use of online video. This talk discusses strategies used to achieve the goal of increasing education quality for 3D computer graphics while optimizing student and instructor time by using screencasting and video resources.
Shaun Foster
Rochester Institute of Technology
David Halbstein
Rochester Institute of Technology
Tuesday, 23 July 2:00 PM - 3:30 PM | Anaheim Convention Center Hall B
Fight Our Shadow Robot
This dramatic expansion in workshop activity employs advanced technology that offers enjoyable paper-craft activities.
Hisashi Sato
Kanagawa Institute Of Technology
Hiroshi Suzuki
Kanagawa Institute Of Technology
Haruo Hayami
Kanagawa Institute Of Technology
Romibo Robot Project
This talk describes The Romibo Project, an effort to design a low-cost research tool for social robotics and STEM education.
Aubrey Shick
Carnegie Mellon University
Mutation
Evolution of a chair from a sketch to a 3D model, through rendering and animation, and into physical prototyping.
Phillip Renato
Kendall College of Art and Design
Tuesday, 23 July 3:45 PM - 4:30 PM | Anaheim Convention Center Hall B
The Tampa-to-Anaheim Soup-to-Nuts Hackshack
This DIY workshop demonstrates how to implement ad-hoc solutions to issues of everyday life. Projects include creating microphones, solenoid instruments, citrus batteries, and machines made from paper. Small projects provide instruction in programming for Arduino, electronics, strategies for clockwork mechanization, and armchair engineering.
Anat Pollack
University of South Florida
Mark Weston
University of South Florida
Tuesday, 23 July 4:30 PM - 5:15 PM | Anaheim Convention Center Hall B
Wednesday, 24 July 9:00 AM - 10:30 AM | Anaheim Convention Center Hall B
Wednesday, 24 July 10:45 AM - 12:15 PM | Anaheim Convention Center Hall B
Wednesday, 24 July 2:00 PM - 3:30 PM | Anaheim Convention Center Hall B
2.5D Graphics in Mobile Apps Using "Corona SDK"
Corona SDK is a Lua framework for iOS and Android app development, optimized for 2.5D using a painter's graphics model familiar to interactive designers. This enables an intuitive programming paradigm for advanced motion graphics rendering, including Photoshop-style filter effects, video compositing, and 3D perspective without the Z-axis.
Walter Luh
Corona Labs
Alternative Digital Fine Art Printmaking
Explore the possibilities of alternative digital printmaking on non-traditional surfaces with Lyn Bishop and Nance Paternoster.
Lyn Bishop
Lyn Bishop Fine Art
Nance Paternoster
Digital Artist
Collaborative Rephotography
New collaborative rephotography tools for community participation in collecting images that document change in social and ecological environments. The tools allow multiple users to rephotograph multiple sites distributed widely over space and time, facilitating projects that require images taken over temporal or spatial extents that are not possible for a single person.
Ruth West
University of North Texas
Abby Halley
Washington University In St. Louis
Daniel Gordon
Washington University In St. Louis
Jarlath O'Neil-Dunne
University of Vermont
Robert Pless
Washington University In St. Louis
Wednesday, 24 July 3:45 PM - 4:30 PM | Anaheim Convention Center Hall B
Air Painting With Corel Painter Freestyle and the Leap Motion Controller: A Revolutionary New Way to Paint!
Learn about air painting with Leap Motion and Corel Painter Freestyle - an exciting new paradigm in digital painting where you control your brush strokes through the gesture and movement of your fingers and hands in the air without the need to touch a graphics tablet, pen, surface, or keyboard.
Jeremy Sutton
Sutton Studios & Gallery
Wednesday, 24 July 4:30 PM - 5:15 PM | Anaheim Convention Center Hall B
Thursday, 25 July 9:00 AM - 10:30 AM | Anaheim Convention Center Hall B
Tower of the Dragon
Examples of previsualization work in progress on the full-length animated movie "Tower of the Dragon".
Tracy McSheery
PhaseSpace, Inc.
Thursday, 25 July 10:45 AM - 12:15 PM | Anaheim Convention Center Hall B
Mobile Visual Computing in C++ on Android
This workshop teaches how to get started quickly with your visual-computing project on Android using native C++ code, from setting up tools to running your first native application, and it explores deeper topics, including computer vision with OpenCV and OpenGL ES2.
Yun-Ta Tsai
NVIDIA Research
Orazio Gallo
NVIDIA Research
Daivd Pajak
NVIDIA Research
Kari Pulli
NVIDIA Research